I've finished making a base model of the rider.
The next I'll start sculpting. I'll use modo for that, or I may use ZBrush. Also I'll use modo, ZBrush or XSI for baking normal maps. In either case, I'll make UVs first for normal maps.
Saturday, July 26, 2008
Sunday, July 13, 2008
A rider (5)
I've updated the model a little bit.
Since this model will have a skeleton I have to consider skinning. On each detail I decide if the detail should be baked to a normal map or not. Because a detail made by a normal map doesn't need points on an object, and it's obvious that skinning with few points is easier than with many points.
Since this model will have a skeleton I have to consider skinning. On each detail I decide if the detail should be baked to a normal map or not. Because a detail made by a normal map doesn't need points on an object, and it's obvious that skinning with few points is easier than with many points.
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