Monday, May 26, 2008

A port

I've made a floor, sea, sky and so on for the port.
The floor consists of polygon models and their instances. The sky was made from a polygon sphere.

In the image above I've rendered lights on light poles by a different pass from background's. The lights' pass has 2 partitions to fill lights or background with different colors (black and white). Then I put background's pass's pictures into Photoshop and added a new layer, then filled the lights area by using lights'pass's picture as a layer mask, then added an effect to the layer.

Though this scene is still lacking some elements, I'll make them and adjust this scene afterward. The next I'll make a rider.


Sunday, April 6, 2008

A gantry crane (3)

I've finished making the gantry crane.
In this image the upper part of the crane is lit up by some point lights. I'll add glows on the same positions of point lights.
Now I have containers, a top lifter, a gantry crane. I'll start to make a port with them. I may have to make some items to fill spaces.

Tuesday, March 18, 2008

A gantry crane (2)

I've made the lower part of the gantry crane.
This image was rendered by XSI.I've made its render tree up in XSI. When I render this for animation, I'll make the render tree up again because I'll render this model with color texture and with ambient occlusion texture separately.

Sunday, March 2, 2008

A gantry crane

I've made the base of a gantry crane.
This time I made its ambient occlusion map by modo.
The gantry crane will have four of this base part. The height of the base is about 3.6 meter. The height of the gantry crane will be about 50 meter, but upper part of the crane does not have to be detailed because there will be just 1 closeup and backlight shot of its beam (cut number 12).

Sunday, February 17, 2008

A top lifter (4)

I've finished making the top lifter.
These images were rendered by modo. This model will be rendered by XSI, so I'll have to make render trees up in XSI. I already have texture maps for that.

I'll start making a gantry crane next.

Tuesday, February 12, 2008

A top lifter (3)

I've made ambient occlusion maps with XSI (modo also can make ambient occlusion maps).

I'll use those maps to save rendering times.

Monday, February 4, 2008

A top lifter (2)

I've finished modeling a top lifter.
I may have to bevel some edges, but it may not be a hard work. I'm making UVmaps next.