The floor consists of polygon models and their instances. The sky was made from a polygon sphere.

In the image above I've rendered lights on light poles by a different pass from background's. The lights' pass has 2 partitions to fill lights or background with different colors (black and white). Then I put background's pass's pictures into Photoshop and added a new layer, then filled the lights area by using lights'pass's picture as a layer mask, then added an effect to the layer.

Though this scene is still lacking some elements, I'll make them and adjust this scene afterward. The next I'll make a rider.

This time I made its ambient occlusion map by modo.


I'll use those maps to save rendering times.

I may have to bevel some edges, but it may not be a hard work. I'm making UVmaps next.