I've made varied textures for the container. I painted stain by modo, and coating by Photoshop Elements. An occlusion map generated by modo was also used for the textures.
The models near by the camera are high-poly objects and the distant models are low-poly objects. Actually the low-poly objects are cubes. The low-poly object's textures were baked by modo.
A high-poly object has 3 2048*2048 textures for diffuse and specular. A low-poly object has a 512*512 texture for diffuse. I think textures for high-poly objects could be optimized and reduced its size. The left containers are low-poly and the right containers are high-poly.
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