Now I can use Maya 2008. I've imported the rider's model and textures to it.
Maya's "smooth" has 2 methods: "Exponentially" and "Linearly". I used "Linearly" for head and its parts, and used "Exponentially" for body parts.
I made the rider's hairs. They have skeletons so that I can animate them.
Thursday, September 25, 2008
Tuesday, September 23, 2008
MEL script (2)
I made MEL procedures for making hairs for the rider. This can duplicate an object and set the generated objects on each point on an object radially.
Go to the MEL script(procedures)'s text page
Go to the MEL script(procedures)'s text page
Monday, September 15, 2008
MEL script
I've been going forward this project mainly with modo, Zbrush, XSI and Photoshop, and I decided to use Maya Complete 2008 too. I found a reseller giving a discount on Maya Complete 2008 for LightWave 3D's registered user, so I could purchase it at a low price.
Until I receive it I make some MEL scripts with my Maya Complete 4.0. This is a MEL script I made. You may be able to add an ik with control locators to an arm or leg skeleton with this. (You can use this with your own risk.)
Go to the MEL script's text page
This script can do a simple task but this will help me because doing a task like this is annoying.
Until I receive it I make some MEL scripts with my Maya Complete 4.0. This is a MEL script I made. You may be able to add an ik with control locators to an arm or leg skeleton with this. (You can use this with your own risk.)
Go to the MEL script's text page
This script can do a simple task but this will help me because doing a task like this is annoying.
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