I've made cardboard boxes.
Wednesday, December 9, 2009
Saturday, December 5, 2009
A garage (8)
I've made pallets.
Carvings on the surface are generated with using a normal map.
Usually those kind of normal maps are baked from high poly models. Making a high poly model with carvings is a hassle.
Actually you have to make only carvings like a image below.
Then you bake it to a low poly model like this.
This is a result.
Carvings on the surface are generated with using a normal map.
Usually those kind of normal maps are baked from high poly models. Making a high poly model with carvings is a hassle.
Actually you have to make only carvings like a image below.
Then you bake it to a low poly model like this.
This is a result.
Wednesday, December 2, 2009
Saturday, November 28, 2009
Thursday, November 26, 2009
A garage (5)
I've made a "wheel setter" which is a tool for setting Uni's wheel to its swing arm. This is going to be used in cut #4.
The clips are movable so that this can grab and release a wheel.
Actually only this and the desk are necessary equipments for this scene. However, I'm making some other objects to fill empty spaces.
Sunday, November 15, 2009
Wednesday, November 11, 2009
Sunday, November 8, 2009
Monday, November 2, 2009
Wednesday, October 14, 2009
Wednesday, September 16, 2009
Saturday, September 12, 2009
Monday, September 7, 2009
Monday, August 24, 2009
Rider Review (10)
Monday, August 17, 2009
Thursday, August 13, 2009
Rider Review (8)
Saturday, August 1, 2009
Rider Review (7)
Sunday, July 26, 2009
Tuesday, July 21, 2009
Rider Review (6)
I've set-up the face.
This face was controlled by joints on it. The joints are parts of the face skeleton.
This model has a lot of vertices on its face. It would be hard to assign weights to each vertex. Of course you can use Paint Skin Weights Tool, but there is an easier way.
First you make a simple head model from your high-poly head model, then bind the simple head model to the face skeleton and assign weights. It would be good that each joint is on a vertex which is assigned 100% weight of the joint.
Then you bind the high-poly head model to the face skeleton, and copy weights from the simple head model to the high-poly head model. (Use "Copy Skin Weights" tool.)
Rider Review (5)
I've done skinning and set-up the model.
The rig is basically the same as the old version of Rider's model. (I made a MEL script which can automatically set-up arms or legs' rigs from a simple guide.)
The old version of Rider's model was made as SDS( and applied Maya's smooth). Making its shoulders was easy because it had few points. But this time I made this as a high-polygon model and the shoulder wolud be troublesome. This model's shoulders don't look perfect, but it's enough for this project, I think.
Wednesday, July 15, 2009
Thursday, July 9, 2009
Saturday, July 4, 2009
Rider Review (2)
I've finished modeling Rider's new base.
This time I made this model as a simple polygon model, not SDS. Details will be added by Mudbox.
This time I made this model as a simple polygon model, not SDS. Details will be added by Mudbox.
Tuesday, June 30, 2009
A simple shoulder rig
I have made an explanation movie about making shoulder rig. In this movie I make very simple shoulder rig. I used expanded version of that for Rider's shoulder or wrist.
Part1 of 2http://www.youtube.com/watch?v=I5hPOsefqYE
Part2 of 2http://www.youtube.com/watch?v=wkbS-rCSwCk
Speaking English is fun for me, but if you cannot get it, you can download a sample file from this page
http://nkj.lib.net/sculpland/htmls/english/modeling/08modelinfos.html
The file is "19HowToMakeShoulderRig.zip".
Part1 of 2http://www.youtube.com/watch?v=I5hPOsefqYE
Part2 of 2http://www.youtube.com/watch?v=wkbS-rCSwCk
Speaking English is fun for me, but if you cannot get it, you can download a sample file from this page
http://nkj.lib.net/sculpland/htmls/english/modeling/08modelinfos.html
The file is "19HowToMakeShoulderRig.zip".
Sunday, June 28, 2009
Thursday, June 25, 2009
Monday, June 15, 2009
Modeling Chopper (4)
Friday, June 12, 2009
Friday, May 22, 2009
Modeling Chopper (2)
Monday, May 11, 2009
Wednesday, May 6, 2009
Texturing Uni (5)
Wednesday, April 29, 2009
Texturing Uni (4)
Monday, April 20, 2009
Monday, April 13, 2009
Texturing Uni (2)
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