The rig is basically the same as the old version of Rider's model. (I made a MEL script which can automatically set-up arms or legs' rigs from a simple guide.)
The old version of Rider's model was made as SDS( and applied Maya's smooth). Making its shoulders was easy because it had few points. But this time I made this as a high-polygon model and the shoulder wolud be troublesome. This model's shoulders don't look perfect, but it's enough for this project, I think.
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