(Images below are from Maya 2008's UV Texture Editor.)
If you use Maya 2008's command "Move and Sew UV Edges" with individually scaled UV shells, a sewn edge would be resized like this. Sometimes it could be a prolbem.
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And another script I've made rotates a UV shell of selected 2 UV vertices to snap V like this.
In this script I used "atan" command to get an arc tangent value but I couldn't find any explanations about it in Maya 2008's Help. (If you use "whatIs" command to get an information about "atan", the result will be "Command" though.) I hope there isn't any problem about it.
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