Two times ago I explained about making fake light bounces with light maps. It's effective for fixed objects, but for movable objects you should use different ways. Using many lights around the object is one of them.
In an image below only few lights illuminate a character object. There is no light bounces from walls, a ceiling or a floor.
First you make an object which is almost the same size and position as the character object. I used a smoothed cube for this. Then you bake its vertex colors with global illuminations by using Batch Bake command.
Then you make directional lights on the object with using a MEL script which I posted in the previous article. Each light's emitSpecular attribute is unchecked automatically by the script so the character object's specular is still sharp. At the last you unlink the lights and the background.
This is a result.
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