Monday, May 11, 2009
Wednesday, May 6, 2009
Texturing Uni (5)
Wednesday, April 29, 2009
Texturing Uni (4)
Monday, April 20, 2009
Monday, April 13, 2009
Texturing Uni (2)
Sunday, April 5, 2009
Texturing Uni (1)
I've finished making UVs and started making textures.
This is a captured image of Maya's view (with no lights). Occlusion maps for this were made with modo.
Saturday, February 14, 2009
MEL script for UV editing
I've made 2 MEL scripts for UV editing in Maya 2008.
I've made a script to avoid it. This script scales one of the UV shells then executes "Move and Sew UV Edges".
Go to the MEL script's page
(Images below are from Maya 2008's UV Texture Editor.)
If you use Maya 2008's command "Move and Sew UV Edges" with individually scaled UV shells, a sewn edge would be resized like this. Sometimes it could be a prolbem.
I've made a script to avoid it. This script scales one of the UV shells then executes "Move and Sew UV Edges".
Go to the MEL script's page And another script I've made rotates a UV shell of selected 2 UV vertices to snap V like this.
In this script I used "atan" command to get an arc tangent value but I couldn't find any explanations about it in Maya 2008's Help. (If you use "whatIs" command to get an information about "atan", the result will be "Command" though.) I hope there isn't any problem about it.
In this script I used "atan" command to get an arc tangent value but I couldn't find any explanations about it in Maya 2008's Help. (If you use "whatIs" command to get an information about "atan", the result will be "Command" though.) I hope there isn't any problem about it.
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