Monday, May 11, 2009

Modeling Chopper (1)

I've started modeling Chopper.

Wednesday, May 6, 2009

Texturing Uni (5)

I've finished making textures for Uni.I've finished modeling Uni. This model has no setups for animation yet, but I'll make them afterward. It'll be slightly complicated and I have to consider about it more.

The next I'll start modeling Chopper.

Wednesday, April 29, 2009

Texturing Uni (4)

I've add stains to textures.

The result became slightly dark... I have to adjust values or saturations of base colors, but before that I make some details with using normal maps. (I should have made them first though.)

Monday, April 20, 2009

Texturing Uni (3)

I'm working on making tarnishes.
This is a captured image of modo. Shading is "Advanced OpenGL."

Monday, April 13, 2009

Texturing Uni (2)

I've been making textures.
I filled textures with simple colors, then applied to the model with ambient occlusion maps I've already made. Tetures were painted with modo. This image was rendered with Maya.

Sunday, April 5, 2009

Texturing Uni (1)

I've finished making UVs and started making textures.

This is a captured image of Maya's view (with no lights). Occlusion maps for this were made with modo.

Saturday, February 14, 2009

MEL script for UV editing

I've made 2 MEL scripts for UV editing in Maya 2008.
(Images below are from Maya 2008's UV Texture Editor.)

If you use Maya 2008's command "Move and Sew UV Edges" with individually scaled UV shells, a sewn edge would be resized like this. Sometimes it could be a prolbem.
I've made a script to avoid it. This script scales one of the UV shells then executes "Move and Sew UV Edges".
Go to the MEL script's page

And another script I've made rotates a UV shell of selected 2 UV vertices to snap V like this.
In this script I used "atan" command to get an arc tangent value but I couldn't find any explanations about it in Maya 2008's Help. (If you use "whatIs" command to get an information about "atan", the result will be "Command" though.) I hope there isn't any problem about it.