This image was rendered by XSI.I've made its render tree up in XSI. When I render this for animation, I'll make the render tree up again because I'll render this model with color texture and with ambient occlusion texture separately.Tuesday, March 18, 2008
A gantry crane (2)
I've made the lower part of the gantry crane.
This image was rendered by XSI.I've made its render tree up in XSI. When I render this for animation, I'll make the render tree up again because I'll render this model with color texture and with ambient occlusion texture separately.
This image was rendered by XSI.I've made its render tree up in XSI. When I render this for animation, I'll make the render tree up again because I'll render this model with color texture and with ambient occlusion texture separately.Sunday, March 2, 2008
A gantry crane
I've made the base of a gantry crane.
This time I made its ambient occlusion map by modo.
The gantry crane will have four of this base part. The height of the base is about 3.6 meter. The height of the gantry crane will be about 50 meter, but upper part of the crane does not have to be detailed because there will be just 1 closeup and backlight shot of its beam (cut number 12).
This time I made its ambient occlusion map by modo.The gantry crane will have four of this base part. The height of the base is about 3.6 meter. The height of the gantry crane will be about 50 meter, but upper part of the crane does not have to be detailed because there will be just 1 closeup and backlight shot of its beam (cut number 12).
Sunday, February 17, 2008
A top lifter (4)
Tuesday, February 12, 2008
A top lifter (3)
I've made ambient occlusion maps with XSI (modo also can make ambient occlusion maps).
I'll use those maps to save rendering times.
I'll use those maps to save rendering times.
Monday, February 4, 2008
A top lifter (2)
I've finished modeling a top lifter.

I may have to bevel some edges, but it may not be a hard work. I'm making UVmaps next.

I may have to bevel some edges, but it may not be a hard work. I'm making UVmaps next.Saturday, January 26, 2008
A top lifter
I'm making a top lifter. I'm making this instead of making a forklift in the storyboard.
There will be 2 shots for the top lifter in the movie. In one of the shots the camera shoots Uni(uni-motorcycle) runs beneath a container hanged by this, so I have to make details in the forepart of this. On the other hand, I don't have to make its cockpit be detailed because the lighting will be dark and camera will move fast.Saturday, January 19, 2008
A 40 feet container (2)
I've made varied textures for the container. I painted stain by modo, and coating by Photoshop Elements. An occlusion map generated by modo was also used for the textures.
The models near by the camera are high-poly objects and the distant models are low-poly objects. Actually the low-poly objects are cubes. The low-poly object's textures were baked by modo.
A high-poly object has 3 2048*2048 textures for diffuse and specular. A low-poly object has a 512*512 texture for diffuse. I think textures for high-poly objects could be optimized and reduced its size.
The left containers are low-poly and the right containers are high-poly.
The models near by the camera are high-poly objects and the distant models are low-poly objects. Actually the low-poly objects are cubes. The low-poly object's textures were baked by modo.A high-poly object has 3 2048*2048 textures for diffuse and specular. A low-poly object has a 512*512 texture for diffuse. I think textures for high-poly objects could be optimized and reduced its size.
The left containers are low-poly and the right containers are high-poly.
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