The original model is at the top of the image. A model in the right is applyed SDS in modo and then freezed. "Linear UVs" was checked before freezing. A model in the left is applyed Catmull-Clark subdivision surface in XSI. In UV, "Smooth when subdividing" is unchecked.
In the result, the UVs look similar. I think there will be no problem( or few problems) in UVs. In the mesh there is a problem that XSI's result is slightly larger than modo's. As far as I know, this kind of difference could be small if the mesh has enough of edges. In the rider's model there are enough edges except for the top of the head and teeth. I'll add edges to them to avoid the problem.
By the way, I improved the rider's model a little bit. I've adjusted the rider's upper body and added some details around the belly.
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