I've finished painting except for hair. (I'll remake it at the same time of skinning.)
Basically the textures were painted or baked by modo and synthesized by Photoshop.
I used modo's Image Ink to paint fabrics. You can make a fablic like texture from a gray texture with using Photoshop's "waterpaper" filter. (I'm not sure about that filter's name in English version of Photoshop because I'm using a Japanese version of that.)
I made color textures which consist of ambient occlusion maps and displacement maps to emphasize suits' wrinkles. Those maps were baked by modo and then synthesized by Photoshop.
I took a look at web sites about cosmetics for making a face's textures because I had no knowledge about cosmetics. It was interesting.
The next I'll make a skeleton and its rigs. First I'll make an XSI script for making them.
Sunday, August 31, 2008
Sunday, August 24, 2008
Tuesday, August 19, 2008
A rider (8)
After all, I sculpted the model with ZBrush then made normal maps and ambient occlusion maps with mode.
The pipeline is like this.
1)Freeze a part of the model in modo, then export.
2)Sculpt it in ZBrush, then export.
3)Bake normal maps in modo.
4)Bake an ambient occlusion map with a model with a normal map in modo.
The pipeline is like this.
1)Freeze a part of the model in modo, then export.
2)Sculpt it in ZBrush, then export.
3)Bake normal maps in modo.
4)Bake an ambient occlusion map with a model with a normal map in modo.
Sunday, August 3, 2008
Subscribe to:
Posts (Atom)