After all, I sculpted the model with ZBrush then made normal maps and ambient occlusion maps with mode. The pipeline is like this. 1)Freeze a part of the model in modo, then export. 2)Sculpt it in ZBrush, then export. 3)Bake normal maps in modo. 4)Bake an ambient occlusion map with a model with a normal map in modo.
No comments:
Post a Comment