Sunday, August 31, 2008

A rider (10)

I've finished painting except for hair. (I'll remake it at the same time of skinning.)
Basically the textures were painted or baked by modo and synthesized by Photoshop.

I used modo's Image Ink to paint fabrics. You can make a fablic like texture from a gray texture with using Photoshop's "waterpaper" filter. (I'm not sure about that filter's name in English version of Photoshop because I'm using a Japanese version of that.)

I made color textures which consist of ambient occlusion maps and displacement maps to emphasize suits' wrinkles. Those maps were baked by modo and then synthesized by Photoshop.

I took a look at web sites about cosmetics for making a face's textures because I had no knowledge about cosmetics. It was interesting.

The next I'll make a skeleton and its rigs. First I'll make an XSI script for making them.

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