This face was controlled by joints on it. The joints are parts of the face skeleton.
This model has a lot of vertices on its face. It would be hard to assign weights to each vertex. Of course you can use Paint Skin Weights Tool, but there is an easier way.
First you make a simple head model from your high-poly head model, then bind the simple head model to the face skeleton and assign weights. It would be good that each joint is on a vertex which is assigned 100% weight of the joint.
Then you bind the high-poly head model to the face skeleton, and copy weights from the simple head model to the high-poly head model. (Use "Copy Skin Weights" tool.)
1 comment:
Awesome.
An inspiration
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