Thursday, September 25, 2008

A rider (11)

Now I can use Maya 2008. I've imported the rider's model and textures to it.

Maya's "smooth" has 2 methods: "Exponentially" and "Linearly". I used "Linearly" for head and its parts, and used "Exponentially" for body parts.

I made the rider's hairs. They have skeletons so that I can animate them.

Tuesday, September 23, 2008

MEL script (2)

I made MEL procedures for making hairs for the rider. This can duplicate an object and set the generated objects on each point on an object radially.

Go to the MEL script(procedures)'s text page


Monday, September 15, 2008

MEL script

I've been going forward this project mainly with modo, Zbrush, XSI and Photoshop, and I decided to use Maya Complete 2008 too. I found a reseller giving a discount on Maya Complete 2008 for LightWave 3D's registered user, so I could purchase it at a low price.

Until I receive it I make some MEL scripts with my Maya Complete 4.0. This is a MEL script I made. You may be able to add an ik with control locators to an arm or leg skeleton with this. (You can use this with your own risk.)

Go to the MEL script's text page

This script can do a simple task but this will help me because doing a task like this is annoying.

Sunday, August 31, 2008

A rider (10)

I've finished painting except for hair. (I'll remake it at the same time of skinning.)
Basically the textures were painted or baked by modo and synthesized by Photoshop.

I used modo's Image Ink to paint fabrics. You can make a fablic like texture from a gray texture with using Photoshop's "waterpaper" filter. (I'm not sure about that filter's name in English version of Photoshop because I'm using a Japanese version of that.)

I made color textures which consist of ambient occlusion maps and displacement maps to emphasize suits' wrinkles. Those maps were baked by modo and then synthesized by Photoshop.

I took a look at web sites about cosmetics for making a face's textures because I had no knowledge about cosmetics. It was interesting.

The next I'll make a skeleton and its rigs. First I'll make an XSI script for making them.

Sunday, August 24, 2008

A rider (9)

I've started making textures with modo and Photoshop.
modo's paint tools are excellent.

Tuesday, August 19, 2008

A rider (8)

After all, I sculpted the model with ZBrush then made normal maps and ambient occlusion maps with mode.
The pipeline is like this.
1)Freeze a part of the model in modo, then export.
2)Sculpt it in ZBrush, then export.
3)Bake normal maps in modo.
4)Bake an ambient occlusion map with a model with a normal map in modo.

Sunday, August 3, 2008

A rider (7)

I've finished making UVs and started sculpting.
I'm sculpting with modo's sculpt tools.