Saturday, May 31, 2008

a rider (1)

I've started making a rider.

This base model will be naked. I'll make clothings and equipments afterward.

Though it will not have to be detailed, I'll make it slightly detailed because I may also use it for other projects.

This model is being made with modo. I'm not sure if modo's subdivision surface is similar to XSI's or not. If they are very different, I'll freeze the model with subdivision level 1 then bring it to XSI, or just adjust the model in XSI. Both UV maps won't be smoothed as I did in making barrels at the foot of light poles.

Monday, May 26, 2008

A port

I've made a floor, sea, sky and so on for the port.
The floor consists of polygon models and their instances. The sky was made from a polygon sphere.

In the image above I've rendered lights on light poles by a different pass from background's. The lights' pass has 2 partitions to fill lights or background with different colors (black and white). Then I put background's pass's pictures into Photoshop and added a new layer, then filled the lights area by using lights'pass's picture as a layer mask, then added an effect to the layer.

Though this scene is still lacking some elements, I'll make them and adjust this scene afterward. The next I'll make a rider.