Saturday, March 27, 2010

A living room (1)

I've started making a living room.
And I designed items in it.

Monday, March 22, 2010

A bathroom (2)

I've finished making the bathroom.
The next I'll start making a living room.

Tuesday, March 16, 2010

A bathroom (1)

I've started making a bathroom.

Monday, March 1, 2010

Fake light bounces (3)

Two times ago I explained about making fake light bounces with light maps. It's effective for fixed objects, but for movable objects you should use different ways. Using many lights around the object is one of them.

In an image below only few lights illuminate a character object. There is no light bounces from walls, a ceiling or a floor.
First you make an object which is almost the same size and position as the character object. I used a smoothed cube for this. Then you bake its vertex colors with global illuminations by using Batch Bake command.
Then you make directional lights on the object with using a MEL script which I posted in the previous article. Each light's emitSpecular attribute is unchecked automatically by the script so the character object's specular is still sharp. At the last you unlink the lights and the background.
This is a result.

Fake light bounces (2)

This is a MEL script which makes directional lights on each vertex of a mesh object. The lights' colors are made by the vertices' colors and the light intensities are made by the vertices' color's value.
http://nkj.lib.net/artworks/scripts/makeColorLightsOnMesh.txt
I'll explain this script's purpose next posting.