Saturday, July 26, 2008

A rider (6)

I've finished making a base model of the rider.
The next I'll start sculpting. I'll use modo for that, or I may use ZBrush. Also I'll use modo, ZBrush or XSI for baking normal maps. In either case, I'll make UVs first for normal maps.

Sunday, July 13, 2008

A rider (5)

I've updated the model a little bit.
Since this model will have a skeleton I have to consider skinning. On each detail I decide if the detail should be baked to a normal map or not. Because a detail made by a normal map doesn't need points on an object, and it's obvious that skinning with few points is easier than with many points.