Sunday, July 26, 2009

Tuesday, July 21, 2009

Rider Review (6)

I've set-up the face.
This face was controlled by joints on it. The joints are parts of the face skeleton.
This model has a lot of vertices on its face. It would be hard to assign weights to each vertex. Of course you can use Paint Skin Weights Tool, but there is an easier way.
First you make a simple head model from your high-poly head model, then bind the simple head model to the face skeleton and assign weights. It would be good that each joint is on a vertex which is assigned 100% weight of the joint.
Then you bind the high-poly head model to the face skeleton, and copy weights from the simple head model to the high-poly head model. (Use "Copy Skin Weights" tool.)

Rider Review (5)

I've done skinning and set-up the model.
The rig is basically the same as the old version of Rider's model. (I made a MEL script which can automatically set-up arms or legs' rigs from a simple guide.)
The old version of Rider's model was made as SDS( and applied Maya's smooth). Making its shoulders was easy because it had few points. But this time I made this as a high-polygon model and the shoulder wolud be troublesome. This model's shoulders don't look perfect, but it's enough for this project, I think.

Wednesday, July 15, 2009

Rider Review (4)

I've been working on making the color maps.

I made the skin texture from photographs of an apple.

Thursday, July 9, 2009

Rider Review (3)

I've finished modeling, sculpting and making normal maps for Rider's sweat suit.

Saturday, July 4, 2009

Rider Review (2)

I've finished modeling Rider's new base.
This time I made this model as a simple polygon model, not SDS. Details will be added by Mudbox.