Monday, June 30, 2008

A rider (4)

I've started making clothes.
I'll make details with sculpt tools so the surface of these pants are almost flat so far. Now the legs are inside pants but they will be deleted.

Monday, June 23, 2008

Subdivision surface test

I've compared subdivision surface in modo and XSI.
The original model is at the top of the image. A model in the right is applyed SDS in modo and then freezed. "Linear UVs" was checked before freezing. A model in the left is applyed Catmull-Clark subdivision surface in XSI. In UV, "Smooth when subdividing" is unchecked.

In the result, the UVs look similar. I think there will be no problem( or few problems) in UVs. In the mesh there is a problem that XSI's result is slightly larger than modo's. As far as I know, this kind of difference could be small if the mesh has enough of edges. In the rider's model there are enough edges except for the top of the head and teeth. I'll add edges to them to avoid the problem.

By the way, I improved the rider's model a little bit. I've adjusted the rider's upper body and added some details around the belly.

Saturday, June 21, 2008

A rider (3)

I've finished making the rider's base model.
I put all details on this without sculpting tools in modo, but I'll use sculpting tools to add details on clothes. There are lots of details (stitches, wrinkles and so on) on the rider's suit and it might be very hard for me making them without sculpting tools.
I'll make the rider's suit next but before that I have to test subdivision surfaces and UVs with it both in modo and XSI and make sure differences between them.

Saturday, June 7, 2008

A rider (2)


I`m still working on making the rider...