These images were rendered by modo. This model will be rendered by XSI, so I'll have to make render trees up in XSI. I already have texture maps for that.

I'll use those maps to save rendering times.

I may have to bevel some edges, but it may not be a hard work. I'm making UVmaps next.
There will be 2 shots for the top lifter in the movie. In one of the shots the camera shoots Uni(uni-motorcycle) runs beneath a container hanged by this, so I have to make details in the forepart of this. On the other hand, I don't have to make its cockpit be detailed because the lighting will be dark and camera will move fast.
The models near by the camera are high-poly objects and the distant models are low-poly objects. Actually the low-poly objects are cubes. The low-poly object's textures were baked by modo.
The left containers are low-poly and the right containers are high-poly.

I'll make variety of textures to make variations.